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- HEAD:
- --------
-
- 1. Name of the level.
- 2. The theme of the level. The game will look in "supertuxdir/data/images/theme"
- 3. The time you have to finish the level.
- 4. Defines the music file, which should be played.
- 5,6,7. RGB values for the background of the level.
- 8. Defines the level's length.
-
- Example:
- ----------
- Antarctica
- antarctica
- 240
- ji_turn.it
- 128
- 192
- 255
- 375
-
- MAIN:
- -------
-
- Levels are created with the following characters:
- (15 lines and as many columns as defined in the seventh line of the levelfile)
-
- X/x <- Brick0
- Y/y <- Brick1
- A/B/! <- Box full
- a <- Box empty
- C-F <- Cloud0
- c-f <- Cloud1
- G-J <- Bkgd0
- g-j <- Bkgd1
- # <- Solid0
- [ <- Solid1
- = <- Solid2
- ] <- Solid3
- $ <- Distro
- ^ <- Waves
- * <- Poletop
- | <- Pole
- \ <- Flag
- & <- Water
-